Where is ansilvund located




















Head back up the ramp and go to the right. There is a locked door Master Level in the middle of the cross-over bridge. You can use the Ansilvund Key to open it and get at the unlocked chest inside. Grab its contents then start over to the Northwest. Check the nearby urns for gold then head Northward and take the next crossover bridge on the right across.

The bridge's door is locked Expert Level and can be opened with the Ansilvund Key. Follow this bridge to the South. On the far side, follow the corridor. Around the corner you will find another Draugr mining under supervision.

Take them out the undead and its supervisor. Head up the ramp ahead on the left and then cross over to the door. Go on through the door when you get to it. This crossing is dangerous. First, you have a Restless Draugr coming toward you from the far side of the room. Second, you have a number of swinging traps above you that are triggered by pressure plates on the floor. These not only damage you but will throw you off the high walkway you need to be on to progress forward.

As you get to the far side, you will have another Conjurer and Draugr to deal with. Head over to the North then turn west between the thrones. Opposite is a caged bridge with another master-locked gate that is opened using the same key as before.

The bridge crosses to a small balcony, with a partially buried urn and another wooden door. Through this door is a passage that leads to a room with wooden supports, and a draugr attacking what appears to be a gold ore vein see bugs with their weapon.

Water covers the floor in the next room, and a leveled conjurer will be patrolling on the walkway crossing above.

A wooden ramp up to the next level is in the back of the cavern, to the north. At the top of the ramp, on a stone ledge to the right next to some candles, is an empty petty soul gem and an iron dagger. Across the stone bridge is another door, which leads back to the previous room on a walkway high above. Halfway across is a lit brazier. After the brazier, there are four more pressure plates lining the walkway.

The first triggers a spike wall from the left, the next two trigger two fire spout traps, and the last triggers another spiked wall from the right. Before proceeding, a leveled draugr will run out of the door ahead of you and along the walkway.

If you stay where you are, the draugr will likely be killed by activating the traps as it tries to cross. Open the doors at the end of the walkway to find a leveled necromancer patrolling left to right. A random potion of magicka and two burial urns are either on or around a collapsed table on the left, at the bottom of the stairs. Straight ahead is an open area with two thrones. Upon passing the thrones, you hear Lu'ah Al-Skaven again:. Six more draugr awaken from their slumber. Three of the alcoves by the thrones contain mummified draugr, with a large urn in front.

The passage continues to the north. As the room opens up through some scrub brush, you will see a trapped pedestal straight ahead. First, notice another circular floor section with ceiling spikes.

If you want to reach the pedestal, skirt around the circular floor. While there is a piece of random armor lying on the pedestal, taking it triggers a poison dart trap from either side. Up ahead, there is a single draugr patrolling the hallway, which contains a total of three large urns and two burial urns. After several turns, the passage ends with double iron doors that lead to the final area.

Opening the doors reveals the final area of the ruins. Awaiting you is Lu'ah Al-Skaven , a powerful necromancer. Two powerful draugr or dragon priests , Holgeir and Fjori , will also emerge from upright sarcophagi that she controls. There are three skeletons lying on the ground, any of which she may raise to aid her, and in front of her is an altar with a dead draugr and two random potions of magicka on top.

Between the sarcophagi is a stone table with a built-in arcane enchanter, an unusual gem , and a plinth where the ghostblade will be placed as a reward for releasing the captive spirits of Holgeir and Fjori. You do not have to be on the related quest to encounter these foes and gain the ghostblade prize. After the fight, loot Lu'ah Al-Skaven for her key. Next, when standing at the altar, facing back towards the entrance, notice two sets of stairs.

The stairs on the right lead up to an unlocked chest buried in some rubble. The exit is up the stairs to the left. The master-locked door at the top of the stairs will be unlocked with Lu'ah's key.

In the room beyond are two barrels of ingredients, several burial urns, a large urn, an unlocked boss chest, an unowned single bed, an alchemy lab, and a long wooden table with a spell tome: Transmute Mineral Ore , a note which tells of the death of Lu'ah Al-Skaven 's husband, Saeel Al-Skaven , two random potions, and a dragon's tongue flower on top.

To the right of the table is a kettle containing two pieces of iron ore that you can try the new spell on. The burial chambers are the innermost chambers of the site and also where Lu'ah Al-Skaven is finally encountered face-to-face. Tip: Navigating some of the traps with a follower can be accomplished by using command mode, and pointing the follower to where to wait. Skyrim Wiki Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us. You'll be in a large chamber which will shudder.

Lu'ah Al-Skaven will appear displaying a marker and she can be sneak attacked on the far side of the chamber. Putting her down will release the corpses and the spectral forms of Fjori and Holgeir from their coffins. They will place a sword on the altar for payment. Take the Ghostblade and the Stone of Barenziah from the altar. Raid Lu'ah's corpse for Lu-ah's Key. There is a treasure chest atop the south stairwell.

Climb the north stairwell and use the Key to open the iron door. Raid the big treasure chest. You can also read Imperial Condolences to obtain further information on Lu'ah's circumstances. After looting, exit to Ansilvund Excavation , go up the spiral stairs, open the metal gate and jump down and stand ready to deal with the lone random Draugr in the web-filled tunnel.

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